Editing at 22K - Premier Pro to After Effects

“The Thrill of Motorsports” at The Petersen Automotive Museum Los Angeles, CA

 

When the Petersen Automotive Museum came to us at MindOverEye to create three large scale experiential video installations for their newly renovated Museum Row location in Los Angeles, I could not have been more stoked. The great subject matter and technical challenge of this project were a perfect fit.

 

My task was to lead the edit, finish and delivery of “The Thrill of Motorsports” exhibit. This video would play on a loop providing the background for an exhibit of classic racing cars, projecting roughly sixty feet long and seven feet high. Since the museum was still under construction all we had was an architects diagram of the a 180 degree “U” shaped galery and the deliverables of 22,000 x 1200 pixels divided across multiple projectors. 

 

Art director Ergin Kuke’s concept “The Day in a Race” begins with sunrise over the empty race track, people arrive, get ready, the start, race action, the finish, victory, and the sun sets. Only it is not just one race. It is many races, Indy, Stock Car, Rally, Drag, Moto GP, even drag boats. Also included are moments of races from across the history of motor sports. To create an immersive experience, we would shoot with a full raster 180 degree camera.

 

The latter created one of the biggest challenges for this job. While fairly low resolution 360 degree cameras are not hard to find, no one had a rig that could shoot 180 degrees at close to 20,000 pixels wide. One of our DP/directors Gabe Sanchez solved this, building an eight camera rig, using re-lensed GoPros in a semi circular array. The resulting footage was synced and stitched together in post, creating clips roughly 20,000 x 1080. Shooting this camera had many challenges. The software used to stitch the image together caused moving objects in the foreground to split and tare. The software was also unable to handle footage shot with the camera in motion. So our 180 degree shots had to be from a static camera, at least fifteen feet from the subject. While novel, our 180 degree shots were not as thrilling as we had envisioned. We had to rely on editorial mixing in 6k Red shots with up-resed archival shots along with creative sound design to bring this exhibit to life. The next task was to to cut this all together. 

 

I decided that a scaled HD offline in Premier Pro would be the only way to handle creative editorial in this unusual image size. Once the edit locked, the plan was to finish and deliver from After Effects. I created a scaled mask to use as an overlay while editing in Premier. The effect was startling. 22,000x1200 pixels scaled down to a 1920x1080 frame felt like you were looking at the world through a slit in a barrel. It was very hard to imagine it projected seven feet high and Sixty feet wide. 

 

We divided the work between three editors and an assistant. Each editor had a segment: beginning, middle and end. Senior editor Nick Sanders took the beginning section and did the final sound design and mix. Freelancer Daniel Clark made a huge contribution taking on the middle section and choosing the music tracks that pulled the piece together. I got the end segment and the job of putting it all together. Once we got the edit in front of the client they where excited and the basic structure of the timeline remained the same. From then on it was a matter of refining the shots and pleasing all invested parties. 

 

With the picture locked, we set out to up-res the edit from a 1920x1080 frame with a little slit for the image to the full raster 22,000x1200. After cleaning up the timeline and creating reference movies, I used an XML to translate the sequence from Premier Pro to After Effects. This worked well getting the content ninety percent of the way there; only requiring repositioning and some rescaling. After effect is a great platform for finishing this type of large non-standard size video. In this case the ability to handle all of the archival footage from many sources was key. Much of it was being scaled far beyond it’s original telecine size, and required some treatment to get it looking good. I colored and added any final looks right in the AE sequence. We then built an export template to divide the output across multiple projectors. 

 

Because of the museum’s construction schedule, the first time we saw any of our footage projected was the first time we even saw the gallery. Right away we knew it was going to work. The little slice of video we had been monitoring in HD, came to life, surrounding the room, revealing the thrill of motor sports. Unlike broadcast and web compression, projection tends to make stuff look better rather than worse. 

 

The opening night was my first chance to see the final renders and sound mix together at scale. It was well received, people pulled out their phones trying to capture it, panning around the 180 degree action. So much of what we create is used once, or for a few months, then forgotten. The Petersen plans on running the exhibit for a number of years. Contributing to a museum’s story telling has made this one project I am truly proud to have worked on.

 

Creative Color Correction for CG

"Good artists borrow... great artists steal." Pablo Picasso

Over the years, I have had the good fortune of working with some great artists in our field. I don't pretend to know where or how guys like Ergin Kuke, Tristan Maduro, Ken Littleton and Bill Wadsworth got there skills and inspiration. They each have their own sensibility, style and methodology when it comes to adding the final touches on a project that really put them over the top. I have made the effort to appropriate and employ their techniques and tricks when ever and where ever I can.

Like any footage, CG benefits from a creative color pass. The clip in the example above is part of  the "Clean is Better" campaign for Chevron. Our CG team did an awesome job animating the mini robot balls flying through the inside of an engine smashing the gunk off. For most projects, the footage and art direction call for a light touch. In this case however, I was set free to apply a heavy grade, lens crud and aberration, flairs, glows, bokeh, and extra particles and debris. In some cases, more is more better. 

My tool of choice when it comes to color and finish is hands down Da Vinci Resolve. In this case however, I chose After Effects. The main reasons driving that decision where the need to comp in debris / particle footage. Also the variety and control of lens looks and flare plugins. Every tool has it's advantages, when you make the choice for one, I find it is best to exploit every bit out of it. With after effects it is easy to comp in and control subtile layers of warm and cool shot footage. I like the technique of pilling everything on, then using the reductive method to dial it back.

On this job I chose to use a combination of stock light leaks and bokeh with Optical Flares from VCP to create the peripheral intrusions.  For the lens look, I used a Sapphire plug combined  with Optical Flares grime.  While the original renders had a blue to orange warm / cool pallet, I really like what happened with some dirty green contrast pushing the saturation.

In the end, the client was stoked with results, and I had some fun getting the final images out.

What is the Color of Snow?

Last month we had the opportunity to work with the folks at both Snowboarder and Transworld Snowboarding on their respective full length snowboarding films. We have been working with these guys coloring, mixing and finishing their movies for the last few years, so this year we knew what to expect and had a plan in place for a quick turn and burn workflow.

 

First up was director John Cavan’s “Resolution”. He arrived on Monday afternoon with a not quite locked fifty six minute edit that he thought should ship end of day Thursday. With some wrangling we pushed the ship time to EOD Friday. While I would lead the color and finish, I had Nick Sanders, and Waqaz Qazi helping grading and DJ Bobby B ready for a quick mix. 

 

John had his project on a local RAID drive. My plan was to export a text and graphics free version of the edit onto our central storage to color in DaVinci Resolve using the scene cut detect feature. Then we created a text and graphics only version of the edit in Premier Pro and media managed that on to our system. After “baking and blading" the entire film we divided the work between the guys and got busy. 

 

With such a short turnaround, there is not much time to create “looks”. John’s biggest concern was not to loose detail in the snow and that it look natural without strong color casts. The principal photographer on this film shot with a Red Epic. The footage had beed rendered to ProRes with the camera look in place. He did a great job so it was easy work balancing out those shots. It gets tougher with some of the skater style sections of the film when they combine old HVX200’s with cheap fisheye lenses and S-LOG footage and GoPro all in the same scene. 

 

By Friday mid morning we had the film graded and mixed. we only need to assemble and QC. The one wrinkle: several riders from the film and one of the sponsors was coming at 2:30 to watch it. We got it put together and pressed play on time, but without having a QC session. Of course it was all good and we made our Friday delivery.

 

Two weeks later director Theo Muse arrived in my bay early on Monday with his Transworld Snowboarding film “Insight” ready to go. Having just finished one of these things, our crew was ready for action. We used the same approach for Theo’s film as we had on “Resolution”. Theo is one hard working guy. He spent the next three nights camped on the sofa in Online 2, sorting out the final details. He had been releasing teaser segments of the film for the last few months and had established a look for the film based on what we had done on his prior film “Origins”. I used that as a starting point, and with Qazi’s and Bobby’s help, we got the film graded, mixed and reassembled in time for a Friday PM upload.

 

 

One of things we ran into was that both John and Theo were using the latest version of Premier Pro. Because our facility has a enterprise level license we had no way of upgrading without causing headaches for IT and ourselves. To work around this we simply used the XML export feature. This has worked really well for us and I find it is the best way to translate an edit to Resolve, After Effects as well as going backwards in Premier Pro versions.

 

Both of these films are available on iTunes. Go buy them today!

A New Site!

I am super stoked about getting this site going. My plan is to share experiences, tips, troubles and triumphs of daily life in post production. I recently colored and finished two full length snowboarding films and I plan on posting a rundown on the finishing workflow we used. 

 

Stay tuned...